Things I’ve done well today:
1) I’m going to cheat to start of with and talk about something good I did last night. A friend’s mother suffered an aneurism several months ago, and was only released from hospital a few weeks ago. Only into a rehabilitation centre, though, not home. My friend has been spending what seems like every weekend – and probably some weekdays or nights – with her, keeping her company. If only I could say I’d been doing something like that – that’s truly a good deed. What I did do was finally tell my friend how much I admired her for what she was doing, how she was handling it. In her shoes I don’t think there are many people who could handle it as well as she is. I can only begin to imagine the stress the ordeal must be placing on her, and the rest of her family.
I’m not very good at complimenting people…. or saying anything positive, really. I’ve been making an effort to change that for quite some time now, but I think I must still sound facetious or condescending or fake or whatever… 🙁 Still, if practice makes perfect the trend at least is looking positive. 🙂
2) Silly little 3D cover art for my ARC assignment. The assignment was to build a fairly trivial cache simulator, and to analyse the results. An image for the cover art sprung into my head, of blocks sliding in and out of a “cache”… so I fired up good ol’ Bryce 5 and try to get my mental imagine into solid pixels. It took a while, but I’m reasonably happy with the result… couldn’t quite get the “glossy” appearance I wanted, but it’s nifty enough. Not worth spending too much time on.
I’m happy about this because I like to indulge my creative side where possible, but it rarely is these days, what with work and school and other commitments. I think it’s important to have a creative outlet now and again, to help maintain a mental balance.
3) Spent most of the evening working on ARC (i.e. homework). I’ve been getting a little slack lately with school work, so I’m happy with myself that I committed to it and did spent quite a bit of time on it. Of course, I had wanted to finish it tonight, but it turns out my simulator disagrees with dineroIV, for reasons I don’t yet know… gah. I suspect dineroIV is bjorked… the readme and other paraphernalia mention a lot of naughty hacks which seem like plausible contributors to the discrepancies I’m observing. I’ve certainly looked over my own code, without finding anything obvious.