Stupid shit Aperture says, #1,392
Sure, Aperture, I’ll get right on that. Will deleting this buggy “Aperture.app” help? [ This happens periodically, randomly. The only solution of which I’m aware is to restart Aperture and try again. ]
Sure, Aperture, I’ll get right on that. Will deleting this buggy “Aperture.app” help? [ This happens periodically, randomly. The only solution of which I’m aware is to restart Aperture and try again. ]
I had some obvious reservations about it based on what was presented publicly, but I wanted to give it some time and actually use it for a while to see what was just a mistaken gut reaction and what I could get used to. Long story short, it’s far worse than even I thought. I … Read more
I like my Nikon D5200. But it has some bugs. Serious ones. For example: Hard-hang the entire camera This doesn’t appear to cause any permanent damage, but you will either have to wait a couple of minutes for it to finally recover on its own, or yank the battery to hard reboot it. The only … Read more
How frustrating it was to find this out. Luckily, it didn’t take long to realise that there was a pattern to its madness. It turns out it’s not taking into account the scale of the projection (as set by the camera node’s scale property). So you can fudge the location appropriately to work around the … Read more
It’s supposed to invoke your block when all the animations in the current transaction have completed. It doesn’t; it runs it as soon as the transaction is committed. Le sigh. It does appear to do it from the main runloop at least, as documented. So there is technically a delay, as a consequence of that … Read more
Obnoxious undocumented behaviour #bajillion: you can’t disable implicit animation with setDisableActions: inbetween begin & commit on the same SCNTransaction. It just doesn’t work. Update: rdar://problem/12758940
Ugh… SceneKit is both promising and frustrating. It appears to be a very stereotypical case of “version 1” syndrome – nice idea, flaky implementation and very skimpy documentation. So amongst the many strange, undocumented foibles it has, one in particular is quite egregious. When you add an SCNNode to your SCNView-rendered scene, containing an SCNCamera, the … Read more