Adobe Photoshop Lightroom doesn’t support Adobe Photoshop files

I need a ‘facepalm’ category apparently.  There’s been a lot of that lately.

You cannot import, let-alone work on, Photoshop files (“PSB” file extension) in Lightroom.  It flat-out doesn’t support them.  That’s such a weird limitation & oversight, for a program that Adobe now officially names ‘Adobe Photoshop Lightroom’.

See also this six year old thread on Adobe’s website, asking for this feature.

Your system has run out of application memory HUR HUR HUR

I hate this dialog with the fire of a thousand suns.

When this appears, it basically means one (or both) of two things:

  1. Some application went nuts and chewed through all your memory and/or disk space.
  2. macOS got itself into a darkly comical & embarrassing deadlock.

Quitting any of the listed applications is rarely the correct move.  It’s often enough the case that none of them are the root cause, and you can kill all of them if you want, but it won’t fix the problem.

One important thing to clarify first, though, is that this dialog does not necessarily use the term ‘memory’ in the conventional sense – i.e. RAM.  It can also refer to disk space.  Unfortunately it doesn’t bother to distinguish between the two, which is particularly stupid of it since any possible resolution of the issue is highly dependent on which of the two cases it in fact is.

Thank goodness for iStatMenus, though, which in the most recent incident showed that I had ~20 GiB of RAM completely free (not even inactive, actually outright free).  So immediately that rules out what the daft bloody dialog’s actually saying.

The worst thing about all this is when it’s #2 the occurs.  For example, I had Lightroom do a 63-image panorama merge.  As Lightroom is a gross memory pig when doing panorama merging, it consumed something like 40 GiB of memory.  Which caused a bunch of stuff to page to disk.  Which consumed all the disk space.  Which led to that obnoxious dialog.  Which further led to macOS in its infinite fucking wisdom ‘pausing’ (SIGSTOPing) almost all running programs, including evidently whatever daemon actually handles paging.  Thus when Lightroom actually completed the panorama merge and released all that memory, I now had 20 GiB of free memory and the system refused to use any of it to page back in all that memory it’d paged out.  Because it was out of disk space.

The only solution – short of hard rebooting and hoping it resolves itself – was to delete a bunch of files I actually do still want, but which will now have to be recovered from a backup.  Great job macOS, thanks for all your help.

Of course, even once you do that and recover the system from the derpeche mode it put itself into, it won’t actually unpause any of the shit it broke.  You have to do that manually.  It pretends you can do that via that dialog that started the whole thing – assuming you left it open the entire time, blocking your view as you actually help the situation – but that only shows user-visible applications, not all the other system & background processes that it also rudely halted.

So, simple tip for resuming everything:

sudo killall -CONT -m '.'

Elegant, after a fashion.  Though every time, it reminds me that whomever named it ‘killall’ was either not very friendly or not very wise.

Note that the system will probably still be a bit broken in places, as despite what macOS thinks, you can’t just blindly pause random system tasks and not have things get really, really confused.  A reboot is always wise after seeing this dialog, to properly undo its fuckery.

#if DEBUG in Swift

Sigh.

The Swift team give an impeccable impression of a group of people who’ve never actually tried to use Swift.

An incredibly basic compiler task is to provide code a way to distinguish between debug & release builds, in order that it can behave accordingly (e.g. change the default logging verbosity, change asserts from fatal to non-fatal, etc).

Long story short there is no way to do this that works correctly with swift build.

You can make it work with Xcode only by way of a simple workaround – you manually define a custom Swift flag in your target’s settings (here’s one of a bajillion explanations of how do this).  You end up with basically identical code to other C-family languages, e.g.:

#if DEBUG
    let logVerbosity = 1
#else
    let logVerbosity = 0
#endif

But there is no way, when using swift build, to specify custom Swift flags in your package config.

You can specify them manually with every single swift build invocation, e.g.:

swift build -c debug -Xswiftc ‘-DDEBUG’

But now you have extra work and the possibility of screwing it up (e.g. omitting the flag, or mismatching it to your actual build style).

The closest you can get is to use some undocumented, hidden Swift internal library functions:

func _isDebugAssertConfiguration() -> Bool
func _isFastAssertConfiguration() -> Bool

These are defined in swift/stdlib/public/core/AssertCommon.swift.

Only the first is likely to be useful.  The second applies in the case where you’re building not just for release but unchecked (-Ounchecked).  If you just want to conditionalise on release builds generally, you have to do !_isDebugAssertConfiguration().

The additional problem with this approach is that these are then, in your code, runtime checks.  And the compiler then thinks it’s being helpful by pointing out that some of your code that uses them is unreachable.

And of course Swift has absolutely no way to silence compiler warnings, or otherwise tell the compiler not to trust its reachability checks.

Sigh.